Lusc brings the concepts of Structured Concurrency to Lua. The name is an abbrevriation of this (LUa Structured Concurrency).
This programming paradigm was first popularized by the python library Trio and Lusc basically mirrors the Trio API almost exactly. So if you are already familiar with Trio then you should be able to immediately understand and use the Lusc API.
If you aren't familiar with Trio - then in short, Structured Concurrency makes asynchronous tasks an order of magnitude easier to manage. It achieves this by making the structure of code match the hierarchical structure of the async operations, which results in many benefits. For more details, you might check out the trio docs, or these articles (which this library was based on)
luarocks install lusc
Lusc is written in pure Lua, so should work on Linux/OSX/Windows, and does not use any Lua language features beyond Lua 5.1, so should be compatible with most Lua environments (including LuaJIT).
Run multiple tasks in parallel:
local lusc = require("lusc")
local function main()
print("Waiting 1 second...")
lusc.await_sleep(1)
print("Creating child tasks...")
-- This will run both child tasks in parallel, so
-- the total time will be 1 second, not 2
lusc.open_nursery(function(nursery)
nursery:start_soon(function()
print("child 1 started. Waiting 1 second...")
lusc.await_sleep(1)
print("Completed child 1")
end)
nursery:start_soon(function()
print("Child 2 started. Waiting 1 second...")
lusc.await_sleep(1)
print("Completed child 2")
end)
end)
-- Note that the nursery will block here until all child tasks complete
print("Completed all child tasks")
end
For more complex examples (eg. channels) please see the lusc_luv tests here. If you're able to read through each of those tests, and understand what's going on, then you're in great shape to use Lusc in your own projects.
You might notice that in the examples above, we are not calling the main()
functions directly. This is because, similar to trio, all lusc.X
methods need to be executed underneath a lusc.run
function. However, unlike Trio, in order to call lusc.run
, the user has to supply implementations for sleep
and get_time
. This is necessary since this functionality varies depending on the environment where you are running Lua.
lusc.run
takes a time_provider
that should be a function that return the current time in seconds (which doesn't have to be the actual time, but just a time value that starts from some arbitrary point in the past) and also a sleep_handler
function that performs a sleep with a given number of seconds.
If running in a Linux/OSX environment a simple way to achieve this would be the following (which you can execute for yourself by running the lua files in the examples/
folder):
-- NOTE: Do not use this function in a real app
local function run(entry_point)
lusc.run({
entry_point = entry_point,
time_provider = function()
return os.time()
end,
sleep_handler = function(seconds)
os.execute("sleep " .. tostring(seconds))
end,
})
end
run(main)
However - This approach has many limitations:
os.time()
does not provide sub-second precisionos.execute("sleep x")
is not cross platform (windows would require a different command)- Using
os.execute
for sleep is a fairly heavy operation
Instead, you should use lusc on top of something else that can provide better implementations for sleep() and get_time().
For example, if you are ok with adding a dependency to Luv you can use lusc_luv instead
-- NOTE - The code here is not valid Lua code - it is Teal code, which gets
-- compiled to Lua
-- But can be used as reference for your lua code to understand the API and the methods/types
local record lusc
record Channel<T>
--- Only needed when there is a buffer max size
-- @return true if the receiving side is closed, in which
-- case there is no need to send any more values
await_send:function(Channel<T>, value:T)
--- raises an error if the buffer is full
-- @return true if the receiving side is closed, in which
-- case there is no need to send any more values
send:function(Channel<T>, value:T)
--- @return true if both the sending side is closed and there are no more
-- @return received value
-- values to receive
await_receive_next:function(Channel<T>):T, boolean
--- Receives all values, until sender is closed
await_receive_all:function(Channel<T>):function():T
--- raises an error if nothing is there to receive
-- @return received value
-- @return true if both the sending side is closed and there are no more
-- values to receive
receive_next:function(Channel<T>):T, boolean
--- Indicates that the sender has completed and receiver can end
close:function(Channel<T>)
-- Just calls close() after the given function completes
close_after:function(Channel<T>, function())
end
record Opts
-- Default: false
generate_debug_names:boolean
-- err is nil when completed successfully
on_completed: function(err:ErrorGroup)
-- Optional - by default it uses luv timer
scheduler_factory: function():Scheduler
end
record ErrorGroup
errors:{any}
new:function({any}):ErrorGroup
end
record Task
record Opts
name:string
end
parent: Task
end
record Event
is_set:boolean
set:function(Event)
await:function(Event)
end
record CancelledError
end
record DeadlineOpts
-- note: can only set one of these
move_on_after:number
move_on_at:number
fail_after:number
fail_at:number
end
record CancelScope
record Opts
shielded: boolean
name:string
-- note: can only set one of these
move_on_after:number
move_on_at:number
fail_after:number
fail_at:number
end
record ShortcutOpts
shielded: boolean
name:string
end
record Result
was_cancelled: boolean
hit_deadline: boolean
end
cancel:function(CancelScope)
end
record Nursery
record Opts
name:string
shielded: boolean
-- note: can only set one of these
move_on_after:number
move_on_at:number
fail_after:number
fail_at:number
end
cancel_scope: CancelScope
-- TODO
-- start:function()
start_soon:function(self: Nursery, func:function(), Task.Opts)
end
open_nursery:function(handler:function(nursery:Nursery), opts:Nursery.Opts):CancelScope.Result
get_time:function():number
await_sleep:function(seconds:number)
await_until:function(until_time:number)
await_forever:function()
new_event:function():Event
run:function(opts:Opts)
-- If true, then the current code is being executed
-- under the lusc task loop and therefore lusc await
-- methods can be used
is_processing:function():boolean
move_on_after:function(delay_seconds:number, handler:function(scope:CancelScope), opts:CancelScope.ShortcutOpts):CancelScope.Result
move_on_at:function(delay_seconds:number, handler:function(scope:CancelScope), opts:CancelScope.ShortcutOpts):CancelScope.Result
fail_after:function(delay_seconds:number, handler:function(scope:CancelScope), opts:CancelScope.ShortcutOpts):CancelScope.Result
fail_at:function(delay_seconds:number, handler:function(scope:CancelScope), opts:CancelScope.ShortcutOpts):CancelScope.Result
cancel_scope:function(handler:function(scope:CancelScope), opts:CancelScope.Opts):CancelScope.Result
--- @return true if the given object is an instance of ErrorGroup
-- and also that it only consists of the cancelled error
is_cancelled_error:function(err:any):boolean
has_started:function():boolean
get_root_nursery:function():Nursery
cancel_all:function()
open_channel:function<T>(max_buffer_size:integer):Channel<T>
get_running_task:function():Task
try_get_running_task:function():Task
end
For further documentation/examples we recommend looking at "lusc_spec.tl" in this repo, which covers all the features of lusc. You can run these tests using busted library by executing the script at scripts/run_tests.sh
Note that this library is implemented using Teal and that all the lua files here are generated. If you are also using Teal, and want your calls to the lusc API strongly typed, you can copy and paste the teal type definition files from /dist/lusc.d.tl
into your project (or just add a path directly to the source code here in your tlconfig.lua file)
This library is based on this great series of articles explaining how to add structured concurrency support to Lua by @belm0. One difference with the implementation provided in the article is that this library is compatible with Lua 5.1 (since it does not use to-be-closed variables). This was necessary to provide LuaJIT compatibility.