Skip to content

Graphics ~ Design Plan

Borja Sotomayor edited this page May 15, 2021 · 3 revisions

Proposed Ideas for Graphical UI Design

Current Room Interface:

A static image for each room, with text box at the center, command/input line below the image. The static image for each room must be prompted on the command line.

Design Plan for Future Updates: Ideas

The following are design plan and features we wish to implement to enhance the UI

Stylistic Choices for in-line text UI:

Example:

  • We have two options, we can have texts within the graphics and images or have them within the command line

Enhancing the 'Current Room' Interface:

Idea 1:

Map: An updated map in the top right/left corner. This could possibly be dymanic, being changed automatically without the user having to refresh when entering a new room. This would indicate objects, enemies or NPCs in the room after the user uses the command to search the room.

Example:

Idea 2:

Player Stats (HP, etc.): Some space dedicated to displaying update player stats (if any team is specifically working on this feature). The status could be prompted or dynamic depending on other features of the game.

Example:



(box at the top left that contains Charmander’s stats)

Battle/Interaction Interface:

A static image of the enemy the player is battling or the NPC the player is interacting with

Example:

Pockets/Inventory Interface:

A static screen that shows what the player is currently holding in their inventory, possible to just have a standard text to represent the inventory or pictures of objects added by the author. This would allow the user to

Example:





Last Revision: 5/3/2020
Authors: Abby Herman and Xavier Valencia

Clone this wiki locally