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Water collider fix #117
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Water collider fix #117
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BLaZeKiLL
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May 6, 2024
* unity update * new water shader added for local * update noise preview button * Water mesh collider removed * Post processing changes * Under water mesh changes
BLaZeKiLL
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May 6, 2024
* unity update * new water shader added for local * update noise preview button * Water mesh collider removed * Post processing changes * Under water mesh changes
BLaZeKiLL
added a commit
that referenced
this pull request
May 6, 2024
* unity update * new water shader added for local * update noise preview button * Water mesh collider removed * Post processing changes * Under water mesh changes
BLaZeKiLL
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May 6, 2024
* Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Close Release v1.1.X (#86) * Release v1.1.0 (#77) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * Release v1.1.1 (#79) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * UPM step added (#81) * Release v1.1.2 (#82) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * UPM step added (#81) * package hot fix * Release v1.1.3 (#83) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * UPM step added (#81) * package hot fix * Samples Fixes (#84) * Samples dependencies fixed * readme updated * grass below fix * [skip ci] Readme Update & Version Bump * [skip ci] Readme updated * [skip ci] Readme update * [skip ci] Readme Update * Dependencies updated * Priority scheduler (#96) * Release v1.1.0 (#77) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Release v1.1.1 (#79) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * Release v1.1.2 (#82) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * UPM step added (#81) * Release v1.1.3 (#83) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * UPM step added (#81) * package hot fix * Release v1.1.4 (#85) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * UPM step added (#81) * package hot fix * Samples Fixes (#84) * Samples dependencies fixed * readme updated * grass below fix * Unity updated * Update README.md * Update README.md * priority queue added * batch frame attempt * V2 scheduler implemented * Chunk Pool V2 * few errors fixed * some what working the holes issue still exists * Scheduler is now non-blocking * exceptions resolved * It's working !!! * Cleanup * Cleanup * Few things renamed * build fix (#97) * Initial chunk generation removed (#98) * Fixed scheduling edge cases (#99) * Chunk pool reclaim fixed more scheduling checks added * local defines changed * Update build.yml (#100) windows 2019 revert * Submeshing (#101) * Scheduler Tick Rate change tick rate set to 4, same as temp job allocation time * Unity 2021.3.21f1 * Water block data added * Graphy added to the demo * Package updates * Colored samples deleted * Chunk data BFP removed * MainMenu fixed * Debug Data View Added * HUD fixes * Default draw distance set to 8 * Water generation done * AO fix * Water working * Refactor 1 * Refactor 2 * Refactor 4 * Water AO * Fixed typos in ReadMe (#104) * Colliders (#111) * Sand block added * Refactoring * Collider done * New player controller for demo app (#114) * working on unity 2022.3 * KCC * working * Sprinting done * Cleanup * Input fix * Runtime API (#115) * Updated to unity 2022.3.10 * runtime tools * Debug UI added to git and Spawn Point bug fix * Performance tuning and shader warning fixes * Mono only build * stash * collider exception fix * Struct of Arrays * Chunk Data Tests Added * Setter tests * Logging and Input Refactoring * Console improcements * Refactor * working * Data refactor and queue fix * Setter working * Empty Collider Fix Part 3 * Update Split * Fast Queue * Block Hit working * Place interaction added * ReMesh working * refactor * Accessor allocation removed * negative boundary chunk coords fixed * Setter result * refactor * CI updated * activation input removed * input added back * Folder Open Removed could cause trouble with CI * cache fix * Android free disk removed * Report build summary * Water shader added * Reafctoring * Noise preview * Noise revert * Water collider fix (#117) * unity update * new water shader added for local * update noise preview button * Water mesh collider removed * Post processing changes * Under water mesh changes * minor fix --------- Co-authored-by: Alexandre D. Roberge <[email protected]>
github-actions bot
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May 6, 2024
* Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Close Release v1.1.X (#86) * Release v1.1.0 (#77) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * Release v1.1.1 (#79) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * UPM step added (#81) * Release v1.1.2 (#82) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * UPM step added (#81) * package hot fix * Release v1.1.3 (#83) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * UPM step added (#81) * package hot fix * Samples Fixes (#84) * Samples dependencies fixed * readme updated * grass below fix * [skip ci] Readme Update & Version Bump * [skip ci] Readme updated * [skip ci] Readme update * [skip ci] Readme Update * Dependencies updated * Priority scheduler (#96) * Release v1.1.0 (#77) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Release v1.1.1 (#79) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * Release v1.1.2 (#82) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * UPM step added (#81) * Release v1.1.3 (#83) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * UPM step added (#81) * package hot fix * Release v1.1.4 (#85) * CanProcess & Processing Separate scheduler flags added * Distance fog and fixes (#76) * Fog Enabled * Y limits removed * Dynamic fog distance * Reclaim Issue Fixed * Unity Package Build (#78) * Moved to package * package build and ci * UPM step added (#81) * package hot fix * Samples Fixes (#84) * Samples dependencies fixed * readme updated * grass below fix * Unity updated * Update README.md * Update README.md * priority queue added * batch frame attempt * V2 scheduler implemented * Chunk Pool V2 * few errors fixed * some what working the holes issue still exists * Scheduler is now non-blocking * exceptions resolved * It's working !!! * Cleanup * Cleanup * Few things renamed * build fix (#97) * Initial chunk generation removed (#98) * Fixed scheduling edge cases (#99) * Chunk pool reclaim fixed more scheduling checks added * local defines changed * Update build.yml (#100) windows 2019 revert * Submeshing (#101) * Scheduler Tick Rate change tick rate set to 4, same as temp job allocation time * Unity 2021.3.21f1 * Water block data added * Graphy added to the demo * Package updates * Colored samples deleted * Chunk data BFP removed * MainMenu fixed * Debug Data View Added * HUD fixes * Default draw distance set to 8 * Water generation done * AO fix * Water working * Refactor 1 * Refactor 2 * Refactor 4 * Water AO * Fixed typos in ReadMe (#104) * Colliders (#111) * Sand block added * Refactoring * Collider done * New player controller for demo app (#114) * working on unity 2022.3 * KCC * working * Sprinting done * Cleanup * Input fix * Runtime API (#115) * Updated to unity 2022.3.10 * runtime tools * Debug UI added to git and Spawn Point bug fix * Performance tuning and shader warning fixes * Mono only build * stash * collider exception fix * Struct of Arrays * Chunk Data Tests Added * Setter tests * Logging and Input Refactoring * Console improcements * Refactor * working * Data refactor and queue fix * Setter working * Empty Collider Fix Part 3 * Update Split * Fast Queue * Block Hit working * Place interaction added * ReMesh working * refactor * Accessor allocation removed * negative boundary chunk coords fixed * Setter result * refactor * CI updated * activation input removed * input added back * Folder Open Removed could cause trouble with CI * cache fix * Android free disk removed * Report build summary * Water shader added * Reafctoring * Noise preview * Noise revert * Water collider fix (#117) * unity update * new water shader added for local * update noise preview button * Water mesh collider removed * Post processing changes * Under water mesh changes * minor fix --------- Co-authored-by: Alexandre D. Roberge <[email protected]>
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