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Water collider fix #117

Merged
merged 6 commits into from
May 6, 2024
Merged

Water collider fix #117

merged 6 commits into from
May 6, 2024

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BLaZeKiLL
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@BLaZeKiLL BLaZeKiLL added the bug Something isn't working label May 6, 2024
@BLaZeKiLL BLaZeKiLL added this to the 1.2.0 milestone May 6, 2024
@BLaZeKiLL BLaZeKiLL self-assigned this May 6, 2024
@BLaZeKiLL BLaZeKiLL merged commit b81a923 into develop May 6, 2024
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@BLaZeKiLL BLaZeKiLL deleted the wip/trees branch May 6, 2024 07:28
BLaZeKiLL added a commit that referenced this pull request May 6, 2024
* unity update

* new water shader added for local

* update noise preview button

* Water mesh collider removed

* Post processing changes

* Under water mesh changes
BLaZeKiLL added a commit that referenced this pull request May 6, 2024
* unity update

* new water shader added for local

* update noise preview button

* Water mesh collider removed

* Post processing changes

* Under water mesh changes
BLaZeKiLL added a commit that referenced this pull request May 6, 2024
* unity update

* new water shader added for local

* update noise preview button

* Water mesh collider removed

* Post processing changes

* Under water mesh changes
BLaZeKiLL added a commit that referenced this pull request May 6, 2024
* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Close Release v1.1.X (#86)

* Release v1.1.0 (#77)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* Release v1.1.1 (#79)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* Release v1.1.2 (#82)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Release v1.1.3 (#83)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Samples Fixes (#84)

* Samples dependencies fixed

* readme updated

* grass below fix

* [skip ci] Readme Update & Version Bump

* [skip ci] Readme updated

* [skip ci] Readme update

* [skip ci] Readme Update

* Dependencies updated

* Priority scheduler (#96)

* Release v1.1.0 (#77)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Release v1.1.1 (#79)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* Release v1.1.2 (#82)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* Release v1.1.3 (#83)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Release v1.1.4 (#85)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Samples Fixes (#84)

* Samples dependencies fixed

* readme updated

* grass below fix

* Unity updated

* Update README.md

* Update README.md

* priority queue added

* batch frame attempt

* V2 scheduler implemented

* Chunk Pool V2

* few errors fixed

* some what working the holes issue still exists

* Scheduler is now non-blocking

* exceptions resolved

* It's working !!!

* Cleanup

* Cleanup

* Few things renamed

* build fix (#97)

* Initial chunk generation removed (#98)

* Fixed scheduling edge cases (#99)

* Chunk pool reclaim fixed

more scheduling checks added

* local defines changed

* Update build.yml (#100)

windows 2019 revert

* Submeshing (#101)

* Scheduler Tick Rate change

tick rate set to 4, same as temp job allocation time

* Unity 2021.3.21f1

* Water block data added

* Graphy added to the demo

* Package updates

* Colored samples deleted

* Chunk data BFP removed

* MainMenu fixed

* Debug Data View Added

* HUD fixes

* Default draw distance set to 8

* Water generation done

* AO fix

* Water working

* Refactor 1

* Refactor 2

* Refactor 4

* Water AO

* Fixed typos in ReadMe (#104)

* Colliders (#111)

* Sand block added

* Refactoring

* Collider done

* New player controller for demo app (#114)

* working on unity 2022.3

* KCC

* working

* Sprinting done

* Cleanup

* Input fix

* Runtime API (#115)

* Updated to unity 2022.3.10

* runtime tools

* Debug UI added to git and Spawn Point bug fix

* Performance tuning and shader warning fixes

* Mono only build

* stash

* collider exception fix

* Struct of Arrays

* Chunk Data Tests Added

* Setter tests

* Logging and Input Refactoring

* Console improcements

* Refactor

* working

* Data refactor and queue fix

* Setter working

* Empty Collider Fix Part 3

* Update Split

* Fast Queue

* Block Hit working

* Place interaction added

* ReMesh working

* refactor

* Accessor allocation removed

* negative boundary chunk coords fixed

* Setter result

* refactor

* CI updated

* activation input removed

* input added back

* Folder Open Removed could cause trouble with CI

* cache fix

* Android free disk removed

* Report build summary

* Water shader added

* Reafctoring

* Noise preview

* Noise revert

* Water collider fix (#117)

* unity update

* new water shader added for local

* update noise preview button

* Water mesh collider removed

* Post processing changes

* Under water mesh changes

* minor fix

---------

Co-authored-by: Alexandre D. Roberge <[email protected]>
github-actions bot pushed a commit that referenced this pull request May 6, 2024
* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Close Release v1.1.X (#86)

* Release v1.1.0 (#77)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* Release v1.1.1 (#79)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* Release v1.1.2 (#82)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Release v1.1.3 (#83)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Samples Fixes (#84)

* Samples dependencies fixed

* readme updated

* grass below fix

* [skip ci] Readme Update & Version Bump

* [skip ci] Readme updated

* [skip ci] Readme update

* [skip ci] Readme Update

* Dependencies updated

* Priority scheduler (#96)

* Release v1.1.0 (#77)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Release v1.1.1 (#79)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* Release v1.1.2 (#82)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* Release v1.1.3 (#83)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Release v1.1.4 (#85)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Samples Fixes (#84)

* Samples dependencies fixed

* readme updated

* grass below fix

* Unity updated

* Update README.md

* Update README.md

* priority queue added

* batch frame attempt

* V2 scheduler implemented

* Chunk Pool V2

* few errors fixed

* some what working the holes issue still exists

* Scheduler is now non-blocking

* exceptions resolved

* It's working !!!

* Cleanup

* Cleanup

* Few things renamed

* build fix (#97)

* Initial chunk generation removed (#98)

* Fixed scheduling edge cases (#99)

* Chunk pool reclaim fixed

more scheduling checks added

* local defines changed

* Update build.yml (#100)

windows 2019 revert

* Submeshing (#101)

* Scheduler Tick Rate change

tick rate set to 4, same as temp job allocation time

* Unity 2021.3.21f1

* Water block data added

* Graphy added to the demo

* Package updates

* Colored samples deleted

* Chunk data BFP removed

* MainMenu fixed

* Debug Data View Added

* HUD fixes

* Default draw distance set to 8

* Water generation done

* AO fix

* Water working

* Refactor 1

* Refactor 2

* Refactor 4

* Water AO

* Fixed typos in ReadMe (#104)

* Colliders (#111)

* Sand block added

* Refactoring

* Collider done

* New player controller for demo app (#114)

* working on unity 2022.3

* KCC

* working

* Sprinting done

* Cleanup

* Input fix

* Runtime API (#115)

* Updated to unity 2022.3.10

* runtime tools

* Debug UI added to git and Spawn Point bug fix

* Performance tuning and shader warning fixes

* Mono only build

* stash

* collider exception fix

* Struct of Arrays

* Chunk Data Tests Added

* Setter tests

* Logging and Input Refactoring

* Console improcements

* Refactor

* working

* Data refactor and queue fix

* Setter working

* Empty Collider Fix Part 3

* Update Split

* Fast Queue

* Block Hit working

* Place interaction added

* ReMesh working

* refactor

* Accessor allocation removed

* negative boundary chunk coords fixed

* Setter result

* refactor

* CI updated

* activation input removed

* input added back

* Folder Open Removed could cause trouble with CI

* cache fix

* Android free disk removed

* Report build summary

* Water shader added

* Reafctoring

* Noise preview

* Noise revert

* Water collider fix (#117)

* unity update

* new water shader added for local

* update noise preview button

* Water mesh collider removed

* Post processing changes

* Under water mesh changes

* minor fix

---------

Co-authored-by: Alexandre D. Roberge <[email protected]>
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