21.04
Fixes:
- OpenGL:
- Fix a possible conditional on uninitialized memory in ReadBackbuffer
- Builds no longer require SDL_syswm.h, unless you're building for UIKit
- VertexElementFormat.Color input should be normalized, even if VertexElementUsage is not also Color
- Work around Wayland transparency issues by inaccurately forcing an RGB8 backbuffer, rather than RGBA8
- D3D11: Various threading safety fixes, notably for shader programs and ReadBackbuffer
- Fixed a tracing bug that caused data to get overwritten after calling ResetBackbuffer
- Continued work on the Vulkan pre-release
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