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21.04

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@flibitijibibo flibitijibibo released this 01 Apr 13:18
· 352 commits to master since this release

Fixes:

  • OpenGL:
    • Fix a possible conditional on uninitialized memory in ReadBackbuffer
    • Builds no longer require SDL_syswm.h, unless you're building for UIKit
    • VertexElementFormat.Color input should be normalized, even if VertexElementUsage is not also Color
    • Work around Wayland transparency issues by inaccurately forcing an RGB8 backbuffer, rather than RGBA8
  • D3D11: Various threading safety fixes, notably for shader programs and ReadBackbuffer
  • Fixed a tracing bug that caused data to get overwritten after calling ResetBackbuffer
  • Continued work on the Vulkan pre-release

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