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Dungeon Turn_BXE_CR

valzi edited this page Jul 31, 2018 · 1 revision

One Dungeon Turn

  1. The referee checks for Wandering Monsters, if applicable.
  2. The party decides what action to take (e.g. moving, searching, listening, entering rooms).
  3. The referee describes what happens.
  4. If no encounter occurs, the turn is over, continue to step 5. If monsters are encountered, first follow the encounter sequence, below.
  5. The turn ends. The referee should update time records, with special attention to light sources, spell durations, and the party's need to rest.
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