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Play_Procedure_Bacon

valzi edited this page Aug 4, 2018 · 3 revisions

Procedure of Play

Time Definitions

Turns/Rounds

1 Haven Turn = 4 weeks. 1 Overland Turn = varies. 1 Turn = about 10 minutes. 1 Combat Round = about 6 seconds.

Time

6 Seconds = 1 Combat Round 10 Combat Rounds = 1 Minute 10 Minutes = 1 Local Turn 6 Local Turns = 1 Hour 24 Hours = 1 Day 7 Days = 1 Week 4 Weeks = 1 Month (28 Days) 12 Months = 1 Year (336 days)

Haven Turn

http://www.paperspencils.com/2017/06/11/the-haven-turn/ 1 month Haven Turns may be spent on one downtime action per player. May only be taken to celebrate a safe return from an adventure. A lot of things should probably happen in the world during this time.

Overland Turn

Overland turns are used when traveling over a distance.

  1. The referee does maintenance (checks for light sources and other things altered by time.)
  2. The party decides where to travel.
  3. The referee determines whether the party becomes lost and determines weather, if deemed necessary.
  4. The referee checks for wandering monsters or other encounters.
  5. The referee describes terrain and locations as players move through, allowing players to react and describing the results. If an encounter with a possibly hostile creature or person occurs, follow the encounter Procedure.

Exploration Turn

Exploration turns are used in dungeons, cities, buildings, and so forth.

  1. The referee does maintenance (check for wandering monsters or other encounters, light sources, and other things altered by time.)
  2. Each PC describes their actions for one turn. (Each turn represents approximately ten minutes.)
  3. The referee describes the results. If an encounter with creatures or persons of unknown disposition occurs, follow the encounter Procedure.
  4. If the players decide to camp, roll
    1. Conflict
    2. Amity
    3. Domestic Bliss
    4. Snag
    5. Prowess
    6. Poor Health

Encounters

See Combat

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