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Experience_BXE_CR
All characters that make it through an adventure alive receive experience points (XP). XP is gained from two sources: treasure recovered and monsters defeated.
Characters gain XP from treasure at the rate of 1 XP per 1 gold piece (gp) value of the item. The values of all items are added together and converted to gold piece units. Only treasure of a non-magical nature grants XP in this way.
All monsters defeated by the party (slain, outsmarted, captured, scared away, etc.) grant XP based on how powerful they are. The XP value of a monster is determined by its Hit Dice plus a bonus for each special ability it has (e.g. breath attacks, spell-like abilities, etc.). See the chart below. A monster defeated under especially dangerous circumstances may be treated as one Hit Dice category higher on the chart.
Monster HD Base XP Bonus XP / Ability
Less than 1 5 1 1 10 3 1+ 15 4 2 20 5 2+ 25 10 3 35 15 3+ 50 25 4 75 50 4+ 125 75 5 175 125 5+ 225 175 6 275 225 6+ 350 300 7 450 400 8 650 550 9-10+ 900 700 11-12+ 1,100 800 13-16+ 1,350 950 17-20+ 2,000 1,150 21+* 2,500 2,000
* For monsters of HD 22 and higher, add a cumulative 250 XP for the Base and Bonus categories.
The XP awards for treasures recovered and monsters defeated are totalled and divided evenly between all characters who survived the adventure. Note that total XP is divided evenly between all party members (including Retainers), irrespective of how the players decide to divide the treasure.
The referee may grant XP bonuses to players who did particularly well. Likewise, players who did not do their share of the work in an adventure may be penalized.
In addition, characters receive XP bonuses or penalties based on their score in their class prime requisites, as described in Ability Scores.
All bonuses or penalties to experience are applied to the grand total XP a particular character receives at the end of an adventure.
Characters should not be given enough experience to advance two or more levels in one adventure. Any additional points that would take a character to a level two above his or her current level are lost.