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Wilderness_Turn_BXE_CR

valzi edited this page Jul 31, 2018 · 1 revision

One Wilderness Day

  1. The players decide on their course of travel for the day.
  2. The referee determines whether the party gets lost (see Losing Direction) and, if the party is travelling at sea, determines the weather conditions (see Water Travel).
  3. The referee checks for Wandering Monsters, if applicable.
  4. The referee describes the terrain passed through and any sites of interest that the party comes across, asking players for their actions, as required.
  5. If no encounters occur, the day is over, continue to step 6. If monsters are encountered, first follow the encounter sequence, below.
  6. The day ends. The referee should update time records, with special attention to rations, spell durations, and the party's need to rest.
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